Houdini to Maya

 I built my model in Houdini and imported it to Maya. A importing challenge came up because of the cookie node. To solve this problem, I imported both assets before the cookie node in houdini. After bringing in both assets, I used the difference boolean to make the final shape. The displacement in the inner part of the books had to be carefully adjusted to control the black edges.

Final Renders

thirdRender.jpg

Occlusion Renders